Discussion
Loading...

Post

  • About
  • Code of conduct
  • Privacy
  • About Bonfire
Michael Newton
@mavnn  ·  activity timestamp last week

@SJohnRoss@dice.camp @Morgunin@rollenspiel.social I love good game system design in the way I love a good board game, or a good programming language, but in terms of actually running #ttrpg I feel like I notice bad system aspects much more than I appreciate good system design.


Like... hit points and falling damage; if the character knows in universe that they can jump off a ten story building and brush it off but the universe doesn't "feel" like that should happen, that's an issue.


But clunkly, awkward, weird systems? Honestly they seem to fade pretty quickly into the background as long as they don't break the universe.​

  • Copy link
  • Flag this post
  • Block
Michael Newton
@mavnn replied  ·  activity timestamp last week

@SJohnRoss@dice.camp @Morgunin@rollenspiel.social I love good game system design in the way I love a good board game, or a good programming language, but in terms of actually running #ttrpg I feel like I notice bad system aspects much more than I appreciate good system design.


Like... hit points and falling damage; if the character knows in universe that they can jump off a ten story building and brush it off but the universe doesn't "feel" like that should happen, that's an issue.


But clunkly, awkward, weird systems? Honestly they seem to fade pretty quickly into the background as long as they don't break the universe.​

  • Copy link
  • Flag this comment
  • Block
Log in

bonfire.mavnn.eu

News and community around mavnn.eu projects.

bonfire.mavnn.eu: About · Code of conduct · Privacy ·
Bonfire social · 1.0.0 no JS en
Automatic federation enabled
  • Explore
  • About
  • Public Groups
  • Code of Conduct
Home
Login