# content
@SJohnRoss@dice.camp @Morgunin@rollenspiel.social I love good game system design in the way I love a good board game, or a good programming language, but in terms of actually running #ttrpg I feel like I notice bad system aspects much more than I appreciate good system design.

Like... hit points and falling damage; if the character knows in universe that they can jump off a ten story building and brush it off but the universe doesn't "feel" like that should happen, that's an issue.

But clunkly, awkward, weird systems? Honestly they seem to fade pretty quickly into the background as long as they don't break the universe.​

# source.content
[@SJohnRoss@dice.camp](https://dice.camp/users/SJohnRoss) [@Morgunin@rollenspiel.social](https://rollenspiel.social/users/Morgunin) I love good game system design in the way I love a good board game, or a good programming language, but in terms of actually running [#ttrpg](https://bonfire.mavnn.eu/hashtag/ttrpg) I feel like I notice _bad_ system aspects much more than I appreciate _good_ system design.
Like... hit points and falling damage; if the _character_ knows _in universe_ that they can jump off a ten story building and brush it off but the universe doesn't "feel" like that should happen, that's an issue.
But clunkly, awkward, weird systems? Honestly they seem to fade pretty quickly into the background as long as they don't break the universe.​