# content
Here at VisualInk we love writing the narrative side of visual novels in Ink, a programming language specifically designed to help manage the complexity of branching narrative without getting overly technical.

But it does miss one feature that is really useful in visual novels: tracking ordered "stacks" of values. So we added it.

Blog post here: blog.mavnn.co.uk/2025/12/12/...

#interactivefiction #fsharp

# source.content
Here at VisualInk we love writing the narrative side of visual novels in Ink, a programming language specifically designed to help manage the complexity of branching narrative without getting overly technical.

But it does miss one feature that is really useful in visual novels: tracking ordered "stacks" of values. So we added it.

Blog post here: [blog.mavnn.co.uk/2025/12/12/...](https://blog.mavnn.co.uk/2025/12/12/stacks_in_ink.html)

<br/>

[#interactivefiction](https://bonfire.mavnn.eu/hashtag/interactivefiction) [#fsharp](https://bonfire.mavnn.eu/hashtag/fsharp)