# content
Okay, #gamedev people out there. I'm building a slightly larger project in #godot for the first time and despite my normal functional programming background Godot seems to be engineered to lean heavily into "original" (i.e. message passing) OO programming. It does it in a really nice way too, so I'm not even too sad.

The question: how have you chosen to connect signals together in your projects? I'm leaning towards a singleton autoloaded message bus, but it feels like something that may have downsides I haven't spotted yet due to my lack of experience with the engine.

# source.content
Okay, [#gamedev](https://bonfire.mavnn.eu/hashtag/gamedev) people out there. I'm building a slightly larger project in [#godot](https://bonfire.mavnn.eu/hashtag/godot) for the first time and despite my normal functional programming background Godot seems to be engineered to lean heavily into "original" (i.e. message passing) OO programming. It does it in a really nice way too, so I'm not even too sad.

The question: how have you chosen to connect signals together in your projects? I'm leaning towards a singleton autoloaded message bus, but it feels like something that may have downsides I haven't spotted yet due to my lack of experience with the engine.