# content
New update pushed to VisualInk that cleans up both the UI and the underlying logic for handling art assets a fair bit. Most importantly, it is now trivial to create a copy of a character or scene with a new name - allowing reuse of assets between more than one #visualnovel without having to reuse the same names. It also allows you to update the default image for a scene or character without having to upload a new file; you can just take an existing image from the asset and call it "Default".

And it's already live: visualink.mavnn.eu/ #gamedev

# source.content
New update pushed to VisualInk that cleans up both the UI and the underlying logic for handling art assets a fair bit. Most importantly, it is now trivial to create a copy of a character or scene with a new name - allowing reuse of assets between more than one #visualnovel without having to reuse the same names. It also allows you to update the default image for a scene or character without having to upload a new file; you can just take an existing image from the asset and call it "Default".

And it's already live: [visualink.mavnn.eu/](https://visualink.mavnn.eu/) #gamedev