# content
Okay, #gamedev people: if you were teaching somebody game dev from a non-programming background, who wanted to make a small one person game to learn what game dev is like would you have any reasons to suggest #unity over #godot? (I'm making #godot the default here mostly based on system requirements and getting started speed, so I feel like I'd need an active reason to suggest the overhead of Unity and I'm not thinking of any).

Context: they actively want to use a game engine, they aren't interested in learning the details of how the sausage is made at the rendering/physics simulation level (yet)

# source.content
Okay, #gamedev people: if you were teaching somebody game dev from a non-programming background, who wanted to make a small one person game to learn what game dev is like would you have any reasons to suggest #unity over #godot? (I'm making #godot the default here mostly based on system requirements and getting started speed, so I feel like I'd need an active reason to suggest the overhead of Unity and I'm not thinking of any).

Context: they actively want to use a game engine, they aren't interested in learning the details of how the sausage is made at the rendering/physics simulation level (yet)