# content
Totally silly life hack when creating a physics based character that you want to stay upright and don't want to write all that fancy code for self-righting: move their center of gravity below the character's actual collision shape and let the physics engine do all the work for you... (reposted with actually correct hashtags this time 🤦‍♂️ ) #GameDev #Godot #Boing

# source.content
Totally silly life hack when creating a physics based character that you want to stay upright and don't want to write all that fancy code for self-righting: move their center of gravity below the character's actual collision shape and let the physics engine do all the work for you... (reposted with actually correct hashtags this time 🤦‍♂️ ) #GameDev #Godot #Boing