@mavnn Honestly one of the reasons I often GM fantasy, even though genres like space opera and hardboiled 1930s crime are more like "home," is that adventures for other genres are so much fun to port over to it. 😆
@mavnn Honestly one of the reasons I often GM fantasy, even though genres like space opera and hardboiled 1930s crime are more like "home," is that adventures for other genres are so much fun to port over to it. 😆
Nice start: Gumshoe now has a dedicated 1-1 line, apparently. Thank you Bryant for the heads up. pelgranepress.com/product-ca...
@[email protected] (I have, of course, already run Toast of the Town for her)
★ I'll start by being contrary and doing a D&D one, about rescuing a dog from pirates: The Old Sea Dog, in issue #23 of Dungeon magazine.
★ Then a Star Wars one that adapts easily to fantasy (the wounded Hutt becomes a wounded Dragon holed up in a mine just outside a port town) Heavy Lifting, in WEG's Star Wars Instant Adventures.
★ Among my own, Slimes in Blossom Grove (simpler than Toast, snackier, already fantasy) and
★ Pawnshop (easy adapt to fantasy, free on Pyramid site) 😊
@[email protected] thank you! And actually, I've run pawnshop as well but I believe that was... er... some number of years I won't think about too hard and before I met my wife.
@mavnn Well I'll replace it with
★ Mordag's Little Finger, the version in GURPS Fantasy Adventures and
★ A Love in Need, for Call of Cthulhu, adapts easily to fantasy. I've blogged about this one.
I've done all of these as 1-on-1 with only minor tweaks to the violent ones. 😊
@mavnn Honestly one of the reasons I often GM fantasy, even though genres like space opera and hardboiled 1930s crime are more like "home," is that adventures for other genres are so much fun to port over to it. 😆
@[email protected] I hear you, I've been known to use super hero games as a similar way of hoovering up adventure ideas from all sorts of places. It's not like anyone is going to bat an eyelid at vikings raiding New York in a supers setting 🤷♂️
@mavnn And the honest truth about 1-on-1 is that any adventure that isn't structured around combat set-pieces tends to work great as 1-on-1 even if the design doesn't pitch itself that way.
Also, the honest truth about adventures structured around combat set-pieces is that I either don't allow them at my table or I run them with the set-pieces removed. 😆
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