Eddy: "You could even have an option where the final vote result determined the next turn!"
Hmm. Looks like the Bonfire UI doesn't allow for polls with attached images. I'll try creating one via the API tomorrow. In the mean time, here's Eddy
Eddy: "You could even have an option where the final vote result determined the next turn!"
Hmm. Looks like the Bonfire UI doesn't allow for polls with attached images. I'll try creating one via the API tomorrow. In the mean time, here's Eddy
Eddy: "You could even have an option where the final vote result determined the next turn!"
Occurs to me that by using polls I could make a play through of a #visualnovel on @VisualInk an #ActivityPub actor such that the first person picking each option span off a new save game down the new path (or even each vote triggered a reply to the vote on the new path given the novels can contain randomised elements). Sort massively multiplayer visual novels where anyone seeing a post could jump in and spin off a branch from the play through.
Gee thanks, #adhd! What my #chronicfatigue really needed was new project ideas that are related enough to what I'm trying to do already I'll be constantly reminded of them, large enough to need non trivial effort, silly enough to be tempting and completely useless. Why not just hit all the high points at once?!
Occurs to me that by using polls I could make a play through of a #visualnovel on @VisualInk an #ActivityPub actor such that the first person picking each option span off a new save game down the new path (or even each vote triggered a reply to the vote on the new path given the novels can contain randomised elements). Sort massively multiplayer visual novels where anyone seeing a post could jump in and spin off a branch from the play through.
For reasons best known to my subconscious, forgetting to test changes while logged out is a deeply embedded habit that no amount of embarrassing bugs seems to shake.
New update pushed to VisualInk that cleans up both the UI and the underlying logic for handling art assets a fair bit. Most importantly, it is now trivial to create a copy of a character or scene with a new name - allowing reuse of assets between more than one #visualnovel without having to reuse the same names. It also allows you to update the default image for a scene or character without having to upload a new file; you can just take an existing image from the asset and call it "Default".
And it's already live: visualink.mavnn.eu/ #gamedev
Now with bonus bug fix to not give controls to guest users that won't work. Oops.
@discobeez this happens all the time everywhere I go
@[email protected] @[email protected] Wait, what? I thought you used that as a place holder for the actual subject. If that's an actual quote I can only compliment you on not slapping him in the face. That's pretty disgusting behaviour.
Imagine what would happen if I sneered at computer science that way. Truly just imagine for a moment. The Decorum Gap that exists between different power structures here is disorienting.
@[email protected] I'm mostly struggling with the enormous level of ignorance required to think psychology isn't relevant to devex. Does he think the developers aren't human? Maybe the software users? I'm mystified by the (lack of) thought process.
That said, I've watched people try and fix education with tech without looking at any of the psychological or even pedagogical research in the field so...
@[email protected] 👋 found a minor bug in 1.0.3 on mobile but I can't easily access a computer to create a Github issue right now. With feeds not having much bottom padding, it is very hard to push the 'load more' button as it is almost completely hidden by the menu that sits at the bottom of the screen.
New update pushed to VisualInk that cleans up both the UI and the underlying logic for handling art assets a fair bit. Most importantly, it is now trivial to create a copy of a character or scene with a new name - allowing reuse of assets between more than one #visualnovel without having to reuse the same names. It also allows you to update the default image for a scene or character without having to upload a new file; you can just take an existing image from the asset and call it "Default".
And it's already live: visualink.mavnn.eu/ #gamedev
@[email protected] @[email protected] My son uses Obsidian on an iPad with Mobius Sync (apps.apple.com/us/app/m%C3%B...) and it seems to work pretty well. That said, he's comfortable using a diff program on conflicting markdown files if a conflict occurs (Syncthing defaults to adding the conflicting file with a suffix to your local file system). My wife also uses Obsidian with Syncthing, but she has a very definite 'source of truth' device - editing on the fly is nice but conflict resolution is nearly always 'the laptop wins'.
Again: reliable, works, but to be as reliable and flexible as it is you sometimes need to understand what it is actually doing (moving files around between file systems) rather than a plugin/integration where somebody else is choosing things like conflict resolution strategies for you.
@[email protected] Honestly, Obsidian is pretty perfect for Syncthing if you lean into the lots of little linked notes. If you're more of a "my novel is a markdown file" user you'll probably have a lot of frustrating issues.
@[email protected] @[email protected] My son uses Obsidian on an iPad with Mobius Sync (apps.apple.com/us/app/m%C3%B...) and it seems to work pretty well. That said, he's comfortable using a diff program on conflicting markdown files if a conflict occurs (Syncthing defaults to adding the conflicting file with a suffix to your local file system). My wife also uses Obsidian with Syncthing, but she has a very definite 'source of truth' device - editing on the fly is nice but conflict resolution is nearly always 'the laptop wins'.
Again: reliable, works, but to be as reliable and flexible as it is you sometimes need to understand what it is actually doing (moving files around between file systems) rather than a plugin/integration where somebody else is choosing things like conflict resolution strategies for you.
Nothing to see here, just testing a thing... #test
RE: https://mastodon.social/@jefframnani/116581671294641500
I feel it is time that people start buying execs copious copies of 'The Mythical Agent-Month'
It's only been half a century.
@[email protected] If only there were some real world examples of people trying to scale output by hiring more staff that we could look to. How unfortunate that nobody has ever tried that before, so we have no way of judging the impact of just adding more "workers".
@[email protected] @[email protected] @[email protected] @[email protected] I use syncthing and it is fine in android, and there's a reasonable paid wrapper on ios that adds much needed os integration. There will be conflicts if some of your devices are offline regularly, but keepass databases have a well defined merge logic that most clients support so that's not too much of a problem.
@[email protected] @[email protected] @[email protected] @[email protected] The biggest issue is that it isn't "integrated" - if you're techy enough to understand files being on a file system etc it's great, but it doesn't "just work" if you're setting it up for somebody without that confidence
@wydamn @alexisbushnell @masek is there a decent file sync tool? I've never found a solution that works at all on my phone, and in 2026 that's absolutely a deal breaker. It'd be extremely useful for this and obsidian and stuff and it baffles me that it doesn't seem to exist
@[email protected] @[email protected] @[email protected] @[email protected] I use syncthing and it is fine in android, and there's a reasonable paid wrapper on ios that adds much needed os integration. There will be conflicts if some of your devices are offline regularly, but keepass databases have a well defined merge logic that most clients support so that's not too much of a problem.
@[email protected] thanks for the heads up! we were testing a new feature, still a few rough edges 😊
@[email protected] I know the feeling! Thanks for the new release, things seem to be improving at a rapid pace at the moment 👍️
@[email protected] Just as a heads up, this post renders as an audio file for me? Following the link to the source file takes me to the 1.0.3 release announcement
Testing some settings, help appreciated.
I got told about the Pacman rule 7+ years ago and it has improved my experience of conferences ever since. Sharing the rule each time a circle 'closes' to make sure there's a space has lead to meeting some of the most interesting people and opened up conversations in directions I never expected. Highly recommended.