Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
https://www.shadertoy.com/view/WXtBWf
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering
Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
https://www.shadertoy.com/view/WXtBWf
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering
This might be a bit niche, but here's my Shadertoy SDF approximation (pure shader code, no mesh or texture is used) of Keenan Crane's "Spot" cow model:
https://www.shadertoy.com/view/t3tfD4
Code is MIT licensed and is also in GitHub just in case it is useful to anyone else:
https://github.com/kaiavintr/spot_approximation
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering
Obligatory animation using my SDF approximation of Keenan Crane's "Spot" model (pure shader code, not using a texture or mesh).
https://www.shadertoy.com/view/WXtBWf
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering