Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
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Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
Pure vector output, 1D occlusion culling, no rasterization tricks.
Running on a MOTU M4.
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