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Eniko Fox
Eniko Fox
@[email protected]  ·  activity timestamp last week

i've made a git repo for my Aseprite script that exports to QBasic's BSAVE format: https://github.com/Enichan/BSAVE-Aseprite

#aseprite #PixelArt #GameDev #QBasic #RetroDev #RetroComputing #dos

GitHub

GitHub - Enichan/BSAVE-Aseprite: Script for Aseprite to save sprites to the QBasic BSAVE format

Script for Aseprite to save sprites to the QBasic BSAVE format - Enichan/BSAVE-Aseprite
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clar fon
clar fon
@[email protected] replied  ·  activity timestamp last week

@eniko got lost in the sauce recently trying to actually implement loading/saving PNM images properly for aseprite so it is nice at least be able to do custom formats with scripts @.@

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Eniko Fox
Eniko Fox
@[email protected] replied  ·  activity timestamp last week

@clarfonthey wish that there was a way to specifically extend the formats it can save/load rather than having to do it through scripts but at least it can be done through scripts

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clar fon
clar fon
@[email protected] replied  ·  activity timestamp last week

@eniko yeah, it makes sense it's not possible, but is still annoying

the formats are currently always used for thumbnailing so bugs get amplified when you try to load stuff since going to the folder with the image will start loading it immediately

the code is a mess .-.

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