i've made a git repo for my Aseprite script that exports to QBasic's BSAVE format: https://github.com/Enichan/BSAVE-Aseprite
#aseprite #PixelArt #GameDev #QBasic #RetroDev #RetroComputing #dos
i've made a git repo for my Aseprite script that exports to QBasic's BSAVE format: https://github.com/Enichan/BSAVE-Aseprite
#aseprite #PixelArt #GameDev #QBasic #RetroDev #RetroComputing #dos
@eniko got lost in the sauce recently trying to actually implement loading/saving PNM images properly for aseprite so it is nice at least be able to do custom formats with scripts @.@
@clarfonthey wish that there was a way to specifically extend the formats it can save/load rather than having to do it through scripts but at least it can be done through scripts
@eniko yeah, it makes sense it's not possible, but is still annoying
the formats are currently always used for thumbnailing so bugs get amplified when you try to load stuff since going to the folder with the image will start loading it immediately
the code is a mess .-.