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Eniko Fox
Eniko Fox
@[email protected]  ·  activity timestamp 2 days ago

made a ravine kind of scene in blender and ran it through my 160x100 8bpp qbasic engine. i kinda like it :3

#QBasic #PixelArt #GameDev #RetroDev #RetroComputing

two rocky arches across a gorge connect to a central pillar and plateau upon which rests a single tree in front of a misty rocky background
two rocky arches across a gorge connect to a central pillar and plateau upon which rests a single tree in front of a misty rocky background
two rocky arches across a gorge connect to a central pillar and plateau upon which rests a single tree in front of a misty rocky background
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Eniko Fox
Eniko Fox
@[email protected] replied  ·  activity timestamp 2 days ago

and here's the full res uncropped render

two rocky arches across a gorge connect to a central pillar and plateau upon which rests a single tree in front of a misty rocky background, but in much higher resolution this time
two rocky arches across a gorge connect to a central pillar and plateau upon which rests a single tree in front of a misty rocky background, but in much higher resolution this time
two rocky arches across a gorge connect to a central pillar and plateau upon which rests a single tree in front of a misty rocky background, but in much higher resolution this time
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aeva
aeva
@[email protected] replied  ·  activity timestamp 2 days ago

@eniko looks fantastic :D

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Eniko Fox
Eniko Fox
@[email protected] replied  ·  activity timestamp 2 days ago

@aeva thank you aeva :3

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Eniko Fox
Eniko Fox
@[email protected] replied  ·  activity timestamp 2 days ago

i cheated my ass off tbh. the only actual geometry is the stuff in the foreground. all the rocks in the background as well as the mist is just image planes >_>

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Eniko Fox
Eniko Fox
@[email protected] replied  ·  activity timestamp 2 days ago

just look at this absolute nonsense

blender view of the ravine scene, showing the majority of the scene is just image planes. the tree and plateau are 3d geometry, but the plateau has a number of rock geometry instances stuck to it haphazardly to increase the detail.
blender view of the ravine scene, showing the majority of the scene is just image planes. the tree and plateau are 3d geometry, but the plateau has a number of rock geometry instances stuck to it haphazardly to increase the detail.
blender view of the ravine scene, showing the majority of the scene is just image planes. the tree and plateau are 3d geometry, but the plateau has a number of rock geometry instances stuck to it haphazardly to increase the detail.
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