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@mavnn I love shader programming; it's such a complex, mathematical art form.
Acerola has a long list of videos on YouTube covering different topics which should give you some direction.
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@[email protected] It feels a lot like using a logic based language so far (i.e. prolog and friends) in that everything is about the constraints rather than execution flow. I'm a fan.
@[email protected] Thanks! I'll bookmark this for later in the hope that will remove the urge to open and start watching right now given I need a) sleep soonish and b) have at least three more urgent things to do on this one project let alone in life! 😀