@[email protected] well, at least your serendipitous post means I have clean hair, so thank you for that...
Christian, husband, dad, coder, trainer, speaker, rpg geek, adhd, game dev
- Joined
- Website
- blog.mavnn.eu
@[email protected] I am currently (checks watch) 7 hours and 49 minutes late for when I told myself I would wash my hair this morning.
I decided to try out an experimental design for ordered data in Ink, and learn more about the run time in the process.
I've blogged about the results with a bunch of examples, and I'm pretty happy with the outcome. Been looking for ways to include prioritization or limited resources like magic runes in Ink? This might be a good inspiration.
App: "Error: Ad failed to load, check your internet connection."
Me: "Error? You keep on using that word. I do not think it means what you think it means."
@[email protected] Bonus points if that magical feature would have a heavy and invisible performance impact.
To give myself some credit, I'm also sleep deprived due to a cold - both things that do actually reduce the effectiveness of the meds.
It would really nice if that naggy sensation of "my meds don't feel like they're working well today" turned into checking whether I'd actually remembered to take my meds today a little more often.
This message brought to you by a morning where I have not achieved a great deal... #ADHD
Playing with #godot for the first time, and accidentally set some bullets to be rigid objects in the 2D physics engine rather than 2D 'areas'.
Which was actually hilarious, because rather than making the enemies dissappear like a normal boring game, the 1kg bullets travelling at several meters per second effective speed smacked the enemies off the screen spinning violently.
I'm sort of convinced that a huge number of action game mechanics start as 'happy accidents' like this.
Last chance to sign up the under 18 budding #visualnovel author in your life for an online five week introduction to writing #interactivefiction - the courses start next week! thinkersmeetup.com/scholars/...
@[email protected] @[email protected] To be clear, this isn't me casting shade at Mastodon; there's reasons for doing it that way and they are by no means the only ActivityPub server that doesn't implement the client to server API. But it is a pain when it comes to wanting to standardize anything end to end.
@[email protected] @[email protected] I think that the ActivityPub API being discussed there is the client API which (last I checked) Mastodon does not implement. Mastodon uses the ActivityPub server API to allow federation between servers but that doesn't help with e2ee because well, it ain't end to end encrypted if it isn't encrypted by the client.
@[email protected] 😱 And I thought our local hospital was bad at communication...
I'm running courses for under 18s on creating #interactivefiction (specifically, #visualnovels ) but I just had a request from one of the parents for an adult version of the course.
Would you, or anyone you know be interested in a short course on writing interactive fiction? Would probably run at around 5 hours over 5 weeks, homework optional, costing around 55 GBP.
More about me/the existing courses at thinkersmeetup.com/scholars/...
(Please share if this seems even vaguely interesting)
(everyone's different, so adjust to taste)
- Check for 'comfort' entertainment: I often reread a few books I've had since being a teenager (known comfort) or trashy fanfiction (new but I don't feel bad about not paying full attention) to provide enough distraction to rest in these situations.
- Depending on the relational dynamics, either offer to screen comms or suggest do not disturb for notifications with checks at specific times of day. Even people wanting to support can be a huge drain.
- Avoid the news if possible. Stuff out there can be important and meaningful, but sometimes we don't have the emotional bandwidth to deal with it.
So - week starting the 12th I'm starting a new run of Coding Games with a Story, a five week course teaching young people how to write interactive fiction (in the form of visual novels, using Ink). Build stories that change based on the player's choices while learning about both good story telling and telling computers to do what you want - and then publish your experiments for other people to try.
For people who already know the mechanics of writing interactive fiction (taught at one of my courses or not) and who want the encouragement and structure of a writing club to build a full game, I'm also starting the Interactive Fiction Writing Club.
So - know anyone 9-18 who wants to tell stories that are also games? Nows the time for them to sign up!
You can find the courses I'm running here: thinkersmeetup.com/scholars/...
@[email protected] @[email protected] see also guitarists who play fretless guitars and adjust tuning on the fly. Humans do some pretty amazing things on occasion.
@[email protected] @[email protected] omniscience vs. the right to data deletion could keep a lot of lawyers rich for a very long time
Peace and joy to y'all. And merry Christmas to those of you who celebrate!
@[email protected] Hope you're managing to recover - reality connection glitches are right up there on the not at all pleasant scale.