A problem I sense with any fantasy ttrpg setting that includes ancestries with vastly different life spans: how the hell is “a thing that hasn’t been seen in centuries” supposed to work? I imagine an elf always sitting in the corner talking about how they remember those good old days. Are we playing with millennia instead? That seems wild. Do long-lived folk just forget their whole youths? My pedantic side needs answers.
#ttrpg #WorldBuilding
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@anderstallvik It kind of works when they are marginalised / semi-mythical groups that don't integrate much with the short-lived mainstream. That's the default in the German The Dark Eye game. Of course it means the world is terribly anthropocentric and the other ancestries are PC fantasies 90% of the time - so not the greatest solution.
if you have only one ancestry with long lifespans, you might go the cultural route and have them mostly shut up and roll their eyes when the younger folk talk about how unprecedented sth. is.
Also worlds should be big. The fact that one thing happened three hundred years ago two continents over might not be known to even a handful of folks from million strong ancestry that doesn't live there.
Also worlds should be big. The fact that one thing happened three hundred years ago two continents over might not be known to even a handful of folks from million strong ancestry that doesn’t live there.
This. We can’t even get people today, with instant global communication, to pay attention to things that are going on a few cities over, let alone on the other side of the globe. People focus on the problems they have, not the events going on outside their own bubbles.