Musing about comparisons between #ttrpg, and #videogames.
I feel like one interesting difference is that, as a videogame designer, you have to come up with interesting solutions to any problem you present to your players, because no solution can exist outside of what you put in the game (caveat for #imsim maybe? but even then you have to make sure some solution does exist lest you'll just lock the game).
On the other hand, as a ttrpg DM building an adventure, you can (and maybe should?) put in obstacles without envisionning yourself how to bypass them, because your players will be the one coming up with clever (or, more often than not, bonkers and silly) solutions from the top of their heads.