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Robin Ward 馃敎 #AdventureX
Robin Ward 馃敎 #AdventureX
@[email protected]  路  activity timestamp yesterday

Is anyone using a linter for GDScript? If so can you recommend a setup? I鈥檇 love to have it enforced on commit. #godot #godotengine

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Taffer 馃嚚馃嚘:godot:
Taffer 馃嚚馃嚘:godot:
@[email protected] replied  路  activity timestamp 15 hours ago

@eviltrout I鈥檓 using gdlint from https://github.com/Scony/godot-gdscript-toolkit as a pre-commit hook.

GitHub

GitHub - Scony/godot-gdscript-toolkit: Independent set of GDScript tools - parser, linter, formatter, and more

Independent set of GDScript tools - parser, linter, formatter, and more - Scony/godot-gdscript-toolkit
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Robin Ward 馃敎 #AdventureX
Robin Ward 馃敎 #AdventureX
@[email protected] replied  路  activity timestamp 12 hours ago

@Taffer I think I may do that but I wish I could do it on save in the editor

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Taffer 馃嚚馃嚘:godot:
Taffer 馃嚚馃嚘:godot:
@[email protected] replied  路  activity timestamp 1 hour ago

@eviltrout Yeah, that would be handy. I鈥檝e got the warnings and error tweaked in the editor settings to basically the same level as gdlint, so I at least see them while I鈥檓 working.

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