Is anyone using a linter for GDScript? If so can you recommend a setup? I鈥檇 love to have it enforced on commit. #godot #godotengine
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Is anyone using a linter for GDScript? If so can you recommend a setup? I鈥檇 love to have it enforced on commit. #godot #godotengine
@eviltrout I鈥檓 using gdlint from https://github.com/Scony/godot-gdscript-toolkit as a pre-commit hook.
@Taffer I think I may do that but I wish I could do it on save in the editor
@eviltrout Yeah, that would be handy. I鈥檝e got the warnings and error tweaked in the editor settings to basically the same level as gdlint, so I at least see them while I鈥檓 working.