Me, being clever: so I don't want this RayCast node firing every physics tick, so I'll disable it and only enable it when I force it to update.
adds all the code to enable and disable the ray casting
Me, actually reading the doc comment for the force raycast update function: "Note: enabled does not need to be set to true for this to work." sigh
It's almost like the devs considered this use case! #godot #gamedev