Fixing bugs by adding errors: previously VisualInk was hiding some of the runtime errors in your #visualnovel. Although Ink checks a lot of things as you're writing (and VisualInk prevents you running a broken script), some errors only occur when you're playing - like when you try and compare a number and a string that looks like a number. Now you always got told what went wrong, and which section of your script it went wrong in.
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