Not too surprisingly, we're huge fans here of Inkle studios (headed up by @[email protected] and @[email protected]) which is part of why we chose to use their scripting language to power VisualInk.
We are mentioning this because currently their whole back catalogue is up for a charity supporting sale on Humble Bundle and if you like fun, quirky, narrative heavy games you may want to go have a look. We, er, might have just bought a copy ourselves.