Final session of my "Making 2D Game Assets" course today where we talked about recording sound for your game which is always great fun.
The final wrap up had some fun resources so I thought I might as well share it here as well!
Remember: the secret sauce of audio is always the same! Get as quiet a space as you can, and start by normalizing and reducing noise. Save that version before you do anything else, you'll thank me for it later.
How to create 100 distinct voices
This is a video from a voice coach on how to get started creating distinct character voices, starting with the easiest aspects to vary. youtube.com/watch?v=FVmAEezr...
Wing - Dopamine
We spoke about how flexible the human voice can be at creating sound effects just on its own. Wing takes this to world class levels, creating effects like this using only his voice, microphone positioning, and some reverb (the only effect allowed in the competitions he enters) youtube.com/watch?v=qlrpeYdm...
The Magic of Making Sound
This video gives a whole bunch of examples of Foley work. It does assume a certain amount of equipment you won't have available, but the basics are always the same: make sure you can see the video you want to match the sounds to, record the sounds, normalize and remove noise from your recording before setting the final volume you want. youtube.com/watch?v=UO3N_PRI... #GameDev #SoundDesign
The Magic of Making Sound
YouTube
How To Create 100 Distinctly Different Voices
YouTube
WING - Dopamine (Official Video) (BEATBOX)
YouTube