I have made a demo for a game. https://queex.itch.io/the-city-of-scascara
I would love to hear what people make of it, and if anyone takes the time to stream it I promise to watch it if I can. Failing that, I'll watch the VOD. The demo has 15,000 words of text!
Christian, husband, dad, coder, trainer, speaker, rpg geek, adhd
Footnote: the outcome of the Epstein/Gates email itself is immaterial—what's interesting is the mind set underlying it, which seems to have strong explanatory power for our current mess: there are too many poor people, and Epstein and his mates would like to get rid of us.
@[email protected] I don't actually know the context of the emails, but from the quote it does seem that the exact wording is both second hand and ambiguous; is it the poorness that is suppose to go away, or the people?
Not that I'm feeling generous enough to the people involved to assume the nicer option, but I'd feel dirty to not at least acknowledge both exist.
New round of courses for under 18s interested in #writing #visualnovels starts next week, so it's time to start releasing the improvements to VisualInk that we discovered would be useful in the last run through of the course.
Starting next week, we'll be hosting a writing club for under 18s doing something a bit different: writing interactive fiction. This is a space for people who want to actually write a piece of interactive fiction, so it does assume you'll be putting in time between sessions so that we can all share our progress each week.
More details at thinkersmeetup.com/service-p...
@jon_valdes Reminds me when there was a police lockdown down the road from my office because someone saw a scary-looking black guy with an assault rifle.
It was Bungie's head of security moving the Halo prop weapons from one office to another. Lesson learned - cover them with a blanket first.
@[email protected] @[email protected] On the flip side, I was once asked by a policeman to carry a (prop) sword more openly because they had to take potential 'hidden' weapons much more seriously than openly carrying a prop. It's hard to win sometimes...
@[email protected] I'm sure you'll succeed, but looking at my own history I'm not so sure about the staying sane part.
Prototyping a new view for allowing readers to view their history, and authors to quickly got an overview of the script.
It's not quite ready for release yet, but it is starting to get there. Just needs a bit more love to get it formatted more like an actual movie script, and to include scene change markers for when the background changes.
@dammitjanet Yes! I absolutely hated the original version of the US cover for "Halting State" and managed to get it changed. Then Ace horked up an EVEN WORSE cover for "Saturn's Children" the following year and wouldn't budge on it, hence:
@[email protected] @[email protected] oh my word.
The first time I ever met a published author in person ('98, I think? Hi @[email protected] !) I remember being completely gobsmacked when she showed the US version of her first book cover, where the heroine had mysteriously became a red headed model on a background that resembled nothing within the story at all.
It wasn't quite this bad.
Know someone 9-18 who loves stories? Week starting 23rd February is the next round of "Coding Games with a Story", a five week introduction to creating #visualnovels using our very own VisualInk. We're also hoping to host a writing club for under 18s who have decided to build a full game now that two cohorts have already gone through and enjoyed the course (writers using other #interactivefiction tools are also welcome to join the writing club).
Read more about the person leading the courses and their content at thinkersmeetup.com/scholars/...
A long shot. Does anyone know if the font/typeface that Casio used for the keys on their calculators back in the days is available as TrueType or SVG anywhere? I am weirdly fascinated by it and would love to use it for some displays.
@[email protected] To be fair, it's not like the banks don't take an interest as well. And... I even have some sympathy for why, given that fraud and money laundering are a thing. I've known some people who worked in fraud protection in banks and they were both horrified by how much information they had access to and rightfully proud of how much theft they had managed to prevent/people's savings they'd been able to return. But yeah... you're not wrong.
I had the misfortune to be reminded today that in the US it is still common to pay fees on domestic bank transfers. Not actually the biggest current issue in the US, but... seriously?
(context for those of you in the US: while cross currency transfers or 'instant' transfers can incur fees in the UK/EU, in general you can make a free transfer to anyone with a bank account in the same currency if you're willing to wait 1-3 working days)
Thank you for asking about this, @NatureMC. Last year we put forward a proposal for the EU Space Act, which introduces measures to improve the tracking of space objects and limit the creation of new debris. This includes requirements for safe satellite disposal at the end of their operational life, aiming to prevent cascading collisions that could render key orbits unusable.
More information here: https://ec.europa.eu/commission/presscorner/detail/en/ip_25_1583
@[email protected] Small heads up for somebody in the web content team; it looks like in some software links to specific articles under the 'presscorner' url get shown with a preview from the press corner index page rather than from the article linked. I think this is because the canonical link set in the head of the individual article pages is set to the url of the index page.
For example, in the post I'm replying to I see a link in the text which takes me to the article you're referring to, but a preview "box" from ec.europa.eu/commission/pres... (which is listed as the canonical source of the content on the article page)
@plexus and how many women spend 30% more because there is an insane pink tax on razor blades
@[email protected] @[email protected] My wife just steals my 'male' razors. I've never quite worked out how "women's" razors are still a product given the insane mark up for something functionally identical sold on the next shelf over.
Math trivia: the "B." in Benoit B. Mandelbrot stands for Benoit B. Mandelbrot
@Tak That… I think you're trying to suggest that his non-SF books don't pop but that sounds like a book I'd read lol
@[email protected] @[email protected] Crow Road also manages to open with the line "It was the day my grandmother exploded." Which wins it a fair number of points in my book...
I . . . WAS pretty diligently about doing weigh-ins.
Checked my Fitbit app and realized I hadn't logged my weight since September.
Did a weigh-in. Up 11 pounds.
Cutting out my first breakfast of bread and butter or bread and PB. And mid-afternoon cookies and coffee.
@[email protected] Started tracking again yesterday, as it is waaaaaay to easy to gain weight while dealing with chronic fatigue (my only normal defense is that I walk a lot). You're not alone...
var getOverHere: Array[Spell.Rune] =
[ Spell.Rune.FindNearest,
Spell.Rune.Move,
Spell.Rune.FindCaster,
Spell.Rune.Reverse,
Spell.Rune.Push
]
Actually... this #gamedev idea is working out well enough I'm going to build a mini-prototype at least. The idea is that you build spells from runes, and each rune adds a memory of intent (an engram) to your mana. So this one directs intent towards the nearest enemy; then the intent to 'move' checks if we have an intended target (we do) and consumes that intent from the mana and moves the spell. When we reach the target, we direct intent towards the caster, reverse that intent, and then push whatever we're attached to (the enemy) in away from that direction (turning push into a pull in this case).
Yeap, this could be fun.
var getOverHere: Array[Spell.Rune] =
[ Spell.Rune.FindNearest,
Spell.Rune.Move,
Spell.Rune.FindCaster,
Spell.Rune.Reverse,
Spell.Rune.Push
]
Actually... this #gamedev idea is working out well enough I'm going to build a mini-prototype at least. The idea is that you build spells from runes, and each rune adds a memory of intent (an engram) to your mana. So this one directs intent towards the nearest enemy; then the intent to 'move' checks if we have an intended target (we do) and consumes that intent from the mana and moves the spell. When we reach the target, we direct intent towards the caster, reverse that intent, and then push whatever we're attached to (the enemy) in away from that direction (turning push into a pull in this case).