Something driven by an #rss feed could work as well?
This feels a bit similar to the mini #activitypub servers I've seen @[email protected] and @[email protected] talk about, but if I've understood those projects correctly not quite the same thing.
Explore local activities
Something driven by an #rss feed could work as well?
This feels a bit similar to the mini #activitypub servers I've seen @[email protected] and @[email protected] talk about, but if I've understood those projects correctly not quite the same thing.
Before I get sucked into writing my own... is there a light weight 'turn this site into an #activitypub' project out there already? Basically, add it to a static site and it treats all urls from that site (except the activity pub end points) as articles written by a user called @[email protected] or something similar. Bonus points for a little embed script that displays replies to the pages on the pages.
Something driven by an #rss feed could work as well?
Before I get sucked into writing my own... is there a light weight 'turn this site into an #activitypub' project out there already? Basically, add it to a static site and it treats all urls from that site (except the activity pub end points) as articles written by a user called @[email protected] or something similar. Bonus points for a little embed script that displays replies to the pages on the pages.
When I was about eight years old I watched my grandfather sit down at the breakfast table with a bowl of cereal, a jug of milk and a box of orange juice, pour himself a glass of milk and then pour the OJ over the cereal. I didn't laugh - you did _not_ laugh at the old man - but then he just... stared at what he'd done for a second, poured the OJ out of the cereal into a different glass, poured the glass of milk into the OJ-infused cereal and ate his breakfast without a word.
@[email protected] I have several memories like this with my dad, many of which now have a weird two layer emotional response as I've learned more about my #adhd and it has changed my understanding of what happened (and how he must have felt about it at the time). Like, for example, the time he absent mindedly ate all the ingredients for decorating my 4th birthday cake. (I didn't find out about that one till much later, but it left quite an impact on my siblings...)
@mhoye i had a great uncle who would eat oj on cereal on purpose. Nobody ever knew why he did it but he apparently liked it
@[email protected] @[email protected] my lactose intolerant sister used to put fruit juice on cereals for obvious reasons, but the looks she would get at places like hotel breakfast bars...
@[email protected] if I remember correctly, it ended with a Sailor Moon like 'reincarnation of a fabled ruler' ending if Sailor Moon was a grumpy vampire played by a left wing hippy and with a court of extremely powerful mages at least one of whom got power indirectly from people nearby being healthy and emotional stable. We didn't talk about the aftermath much, but I suspect it would not have been good for the billionaires...
@[email protected] oh yes. In one of my urban fantasy campaigns Seattle got removed from time (don't worry, the PCs rescued it mostly because that's where they kept all their stuff).
@[email protected] As a European, I've never done anything like basing an entire fantasy campaign in Texas. Admittedly only because the players could never find a good time to actually play...
So, as is traditional for developers we've just spent a while sorting out the blog. But now that it is updated again, we have plans for a series of blog posts on how to make your narrative interactive, and what that changes compared to normal prose.
If you think you'd be interested in that kind of thing, we'll annouce all the #creativewriting and #interactivefiction related blog posts on this account - some of the other posts on the blog are much more technical and development focused, but you're welcome to read those too!
New blog: VisualInk Tutorial Videos
blog.mavnn.eu/2026/03/13/vis...
Basically what it says on the tin, but if you have videos you'd like to see, or comments on what is there, this is a good place to leave them.
Despite learning multiple programming languages over decades, none cause me as much frustration as ELisp. Every single time I want to customize something in Emacs, I think I know how to do it, I can see examples that do what I want to do, I write something and... inexplicable random behaviour occurs.
I actually like Emacs, hugely enjoy using OrgMode and OrgRoam, and like lisps in general but there's just something about Elisp that always manages to catch me out, and it's never anything that feels transferable to the next problem I want to solve.
Okay. That's out of my system. Rant over, and no I am not looking for help at this time.
Annnnd... I ranted this thinking I'd solved the current problem, but now my blog's xml file has a table of contents.
Why? I haven't changed any toc related properties, the config explicitly turns it off, but apparently because I turned off indenting the xml for being too slow I now have a table of contents.
Rant... possibly over again.
Despite learning multiple programming languages over decades, none cause me as much frustration as ELisp. Every single time I want to customize something in Emacs, I think I know how to do it, I can see examples that do what I want to do, I write something and... inexplicable random behaviour occurs.
I actually like Emacs, hugely enjoy using OrgMode and OrgRoam, and like lisps in general but there's just something about Elisp that always manages to catch me out, and it's never anything that feels transferable to the next problem I want to solve.
Okay. That's out of my system. Rant over, and no I am not looking for help at this time.
@mavnn For nodes with a direct relationship like GUI components, I just connect them directly, either in the editor or in code. Some people prefer to connect and emit all signals in code to make them easier to trace (and probably more code-portable). I haven't had an issue connecting via editor within self-contained components, but the connections can get a bit murky in e.g. complex GUI scenes, and you have to be careful about deleting methods that your IDE says aren't called anywhere.
@[email protected] For things with a direct relationship, yeah, I just wire things up in code (or even within a scene using the editor). I'm more looking at signals that are likely to have several listeners (or varying listeners) or 'central' nodes like the player which I don't want to make a singleton but I also don't want to hand a reference around to every single other node in the game (enemies giving 😜 if they die, shops charging money, etc). Maybe I'm over thinking it, but a message bus the player listens to seems to deal with a lot of these issues.
Okay, #gamedev people out there. I'm building a slightly larger project in #godot for the first time and despite my normal functional programming background Godot seems to be engineered to lean heavily into "original" (i.e. message passing) OO programming. It does it in a really nice way too, so I'm not even too sad.
The question: how have you chosen to connect signals together in your projects? I'm leaning towards a singleton autoloaded message bus, but it feels like something that may have downsides I haven't spotted yet due to my lack of experience with the engine.
tfw you go to unsubscribe from some email list and you are blocked because the unsubsribe system thinks you're a bot
@[email protected] because insisting on emailing bots is such a well known and successful spam technique.
Actually... I'm now realising that in our brave new llm manages my email world, that may be true and now I'm sad.
@ferricoxide my previous ergo keyboard also had blank keycaps and i liked to joke it was an extra level of security that an intruder would have to overcome
@[email protected] @[email protected] Ah, yes. Blank keycaps and using Dvorak (I needed to learn a different layout as part of dealing with a repetitive strain injury years back) make my desktop virtually unusable to anyone else.
VisualInk allows you to build #visualnovels quickly and easily, but like any tool you do need to know how to use it.
To make getting started easier, we've started releasing short videos (all under 10 minutes) on how to use #ink to build your own #interactivefiction .
We'll be posting more videos, and at higher quality, as we go along but we wanted to get these out as soon as possible after some members of our live course yesterday weren't able to join in due to technical issues. And at that point, it seemed mean not to share them with the rest of you!
VisualInk allows you to build #visualnovels quickly and easily, but like any tool you do need to know how to use it.
To make getting started easier, we've started releasing short videos (all under 10 minutes) on how to use #ink to build your own #interactivefiction .
Future Daniel asking a follow-up:
"when you said you ran the code and reproduced this issue, did you then "run the code" as in executed the instructions in a real CPU or did you "run the code" as in guessing what it would do based on your half-assed reading of the code?"
@[email protected] where does closing your eyes and visualising very hard fall in this scale? /s
beige.party/users/Anomnomnom...
Having #adhd and currently suffering from #chronicfatigue, this is what I believe the cool kids call a 'current mood'. Assuming current can be measured in years...